[the full-text abduction of paul czege]

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What I'm Hearing

"It’s not trivial to inspire people to want to get up and do something with someone else."

What I'm Saying

"[Y]ou actually learn more as a designer not by playing other strong, solid games, but instead by seeking out unplaytested games with mechanics and subject matter that pique your interest, and playing them. You learn best how to solve your own design issues by solving the kinds of design issues your brain is inclined to create."

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