[the full-text abduction of paul czege]

What I'm Hearing

"We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy."

What I'm Saying

"Gamers have long been, and remain, I think, pretty willing to open their wallets for evocative text. But I think indie games have had an effect on that and it's changing, and that increasingly folks are expecting interesting mechanical and authorial experiences from roleplaying. (Have you seen an online conversation about suspension of disbelief in the past year? Me neither. Roleplaying is increasingly less about losing yourself to someone else's authorial mojo.)"

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