[the full-text abduction of paul czege]
Topics from March, 2006

What I'm Hearing

"Successful business models will be built on seeing us not as consumers but as metadata creators."

What I'm Saying

"[Y]ou actually learn more as a designer not by playing other strong, solid games, but instead by seeking out unplaytested games with mechanics and subject matter that pique your interest, and playing them. You learn best how to solve your own design issues by solving the kinds of design issues your brain is inclined to create."

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