[the full-text abduction of paul czege]

What I'm Hearing

"It's the normal progression of things--from the edgy early adopter who seeks purity and novelty above all things, all the way through the early majority and then the mass market. As the market grows, it gets, by definition, more average....This creates opportunities and challenges. Last one in with a mass market offering can do very well after the market is pioneered by the iconoclasts. And the iconoclasts have to be very careful of depending on the market they created staying just the way it was, but bigger."

What I'm Saying

"[Y]ou actually learn more as a designer not by playing other strong, solid games, but instead by seeking out unplaytested games with mechanics and subject matter that pique your interest, and playing them. You learn best how to solve your own design issues by solving the kinds of design issues your brain is inclined to create."

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