[the full-text abduction of paul czege]

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January 2008
My Life with Master: The Architecture of Protagonism
March 2008
72 Hours of Boinging
The Parable of Paths
Why Isn't Anyone Playing Your Sophomore Milestone Game?
April 2008
The Ashcan Front at Gen Con 2008
Who In the World Would Want a Game Like That?
In the Clutches of a Game Design
In the Clutches of a Game Design (part two)

What I'm Hearing

"The RPG industry....is full of fevered egos who think they are Tony Montana because they designed a dungeon that sold to 1000 people."

What I'm Saying

"What the indie designers are doing – getting together, running a booth together – is probably a lot like what Gen Con was in the early '80s. The indie designers are having their litle 'old Gen Con' inside the bigger Gen Con we have today."

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